radhika

radhika

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Posts by radhika

dialogue spaces quick line or two…

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I think that Global kids on teen grid has the viewing spaces set up very nicely – openly – and the dialogue spaces look pretty good too – at least what I have had access to with my guest account there.

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Do you see what I see – cool user end viewing of a patchwork terrain:)

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probably the result of a laggy connection – but Chade could not see it.

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community, discussion and building for dialogue on SL

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I do want to continue Chade’s thread on age in a bit.

But before I lose what I am thinking at the moment …

I am building on SL with the main goal of dialogue spaces. The more I build – the more I am convinced, that for dialogue and participation, the ERG model of open spaces with images and “boards” and other props thrown around and handed around works very well on SL.

However – since SL is full of stuff we can do without encountering or viewing when we are there for discussion on specific topics or for class – it is a good idea to screen out some of the surrounding stuff.

For instance on my “Maidaan” (large open grounds – I use a Hindi word to express the openness of the metaphor that I am trying to invoke in the building) at http://slurl.com/secondlife/Brouwer/168/145/43 – I have “cloth” screens all around instead of walls (most of these are phantom so people dont encounter walls while trying to come – but where the surroundings are not conducive to the atmosphere I am trying to invoke – I have set those to “physical” ) .

While some of the houses and buildings are beautifully built on SL – they have other purposes, I feel. And for what I am trying to set up – these are claustrophopic.

Likewise with the use of voice – which to me would need to be used performatively and strategically.

r

Pedagogies of SL

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rad’s “RL” self has got herself into a bunch of discussions these past few days and so I havent had time to come here and unpack Chade’s post about real and virtual – I will I promise – soon.

meanwhile

Radhika’s blog has some posts of interest

virtual markets – what are they

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Value in virtual worlds comes through virtual practices that assign meaning and value to particular objects in-world through virtual artefact exchange both in-world and outside the virtual world (whether in MMORPGs or SL) – so when companies wish to establish “virtual markets” with products from our everyday life outside of the virtual worlds – what are they expecting?

http://www.secondlifeherald.com/slh/2007/07/la-times-joins-.html

Similarly, when we teach in SL and try to reproduce the four walls and powerpoint in-world and then state that that does not work – what are we expecting?

So what do we mean by “value”?

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Chade wrote of real estate and value on SL in his most recent post.

How is value attributed to particular activities and objects in SL? What social categories and hidden and not so hidden literacies prevail in the shaping of demand and supply?

One of the things I noticed is the scarcity of complex skins and shapes – is there not a demand for them? If the more complex skins (as in “old” skins ) are produced will the effort of producing them “pay off”?

I notice that scripted objects carry more Linden value than, for instance, simply made clothes.

Complexity is valued – but what sorts of activities shape the demand for specific kinds of complex products – why are some complex products available and not others?

When I talk of value I speak of both social value – what is valued in the everyday secondlife living – as well as value in terms of Linden dollar costs of objects and land etc. Both are linked of course.

And then there is the value that links Lindens to “real” U.S. dollars and the logic and process through which these exchange values generated daily …

Value in SL

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In the last couple days I have been discussing with some others (off and on SL – but with people who are both newbies and longtime residents of SL), what consitutes “value” in SL?

And how are SL buying and selling practices shaped by – similar and different from – other types of computer game, MMORPG type virtual artefact value exchanges…

more on this later but just thought I’d throw it out for conversation while it was still fresh in my memory.

skin and shape shopping

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I went into SL this afternoon to meet D as we had planned. We wanted to talk. About various things. We each tp ed to my store at Nirma Designs (http://gridmarker.com/search/rad/Nirma).

d and I sat down to camp on the bench outside and d was telling me how much she liked the green sari (of course I love to hear that..). a. came out to meet us all dressed in a nice gown. We got to talking about shapes and skins (I was still wearing my Jamuna mask

We had conversation about SL and our frustrations at trying to find the right kind of dark skin. d began to note how even rl dolls dont have good dark skin…

lots to think about – and then I went dancing at bollywood (youtube clip of that forthcoming).

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rad Zabibha

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Why rad Zabibha?

What is she? (yes this character is firmly rooted in a “she” for a variety of reasons)

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As we read various texts on Embodiment and Gender in a Feminist Research Methods class that I (Radhika Gajjala) am teaching this summer – rad explores her emerging subject position(s) as rad Zabibha.

One to note for readers of this blog – I will be in character as rad Zabibha when blogging.

Thankyou Chade for setting up this conversational space. I will start journalling starting today.

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