Value
Educators Coop
0Some nice people from SL have formed an educator/research cooperative to help educators and researchers make the transition in-world. Their web site is at http://educatorscoop.org/ and the process to be approved is rather elaborate. The cost is not terribly high, given the amount I pay in land tier every month. I’ve applied to become a member.
One of the questions they ask is “what you are interested in and imagine doing in SL as an educator/researcher?”
In part I’m doing it by participating in this little activity with rad and in part the answer has to be, I don’t know yet.
One of the difficulties in dealing with educators and researchers in general is that they seem to want to know what you’re going to study before you even have an idea of what might be interesting. THE big question about SL for me is “What’s a valid question?” The embodiment topic is sort of interesting. Research on “Do people treat me differently in this body or that body?” is probably interesting, but I’m not sure what to do with it. “Yes,” as an answer leaves a lot to be desired.
So, I told the interviewer (yes, you have to have a phone interview! — I hate phones), I’m not really interested in *teaching* in SL per se. I’m not sure that the idea of *teaching* in SL has a lot of merit frankly. For that matter, I’m beginning to question the merit of *teaching* in RL. I *am* interested in the power of creativity as motivator and in the issues surrounding perception of distance. I still run into people — like this group who insist on having a phone interview — who feel like the communication isn’t valid unless they can hear your voice. Or see your “body language”
Which brings me back to embodiment in SL where the POV is not thru the avatar’s eyes, but something else — most often over the shoulder but frequently at some tangent zoom angle. Just because the avatar moves its head, doesn’t mean the person at the keyboard is looking in a different place. Placement of avatars in relationship to each other is — at least for me — a haphazard exercise at best. I find I DO like to sit. I dont know what that means. It has something to do with anchoring the av so I’m free to use the cam. I will move so that the group is in the 20m chat circle from me, even if it means that people on opposite sides only hear me and not each other. Most people don’t seem to even be aware that there IS a chat range, let alone how big it is. I wear a small device, in fact, that tells me who’s in chat range. It updates every 20 seconds and I find it invaluable, but I don’t think that most people find that information is particularly useful. Why IS that?
And one last idea before I pack to go to a physical conference that could be just as easily handled by text chat, my largest reservations about the Coop have to do with the tendency for people to get into SL and not move around. Educators in particular treat the rest of SL like some kind of dangerous third world country where the water is suspect and the food is bacterially contaminated. If all they/we as members of the coop do is sit on the Mesa and chat, then the whole experience is lost.
We’ll see.
virtual markets – what are they
1Value in virtual worlds comes through virtual practices that assign meaning and value to particular objects in-world through virtual artefact exchange both in-world and outside the virtual world (whether in MMORPGs or SL) – so when companies wish to establish “virtual markets” with products from our everyday life outside of the virtual worlds – what are they expecting?
http://www.secondlifeherald.com/slh/2007/07/la-times-joins-.html
Similarly, when we teach in SL and try to reproduce the four walls and powerpoint in-world and then state that that does not work – what are we expecting?
So what do we mean by “value”?
0Chade wrote of real estate and value on SL in his most recent post.
How is value attributed to particular activities and objects in SL? What social categories and hidden and not so hidden literacies prevail in the shaping of demand and supply?
One of the things I noticed is the scarcity of complex skins and shapes – is there not a demand for them? If the more complex skins (as in “old” skins ) are produced will the effort of producing them “pay off”?
I notice that scripted objects carry more Linden value than, for instance, simply made clothes.
Complexity is valued – but what sorts of activities shape the demand for specific kinds of complex products – why are some complex products available and not others?
When I talk of value I speak of both social value – what is valued in the everyday secondlife living – as well as value in terms of Linden dollar costs of objects and land etc. Both are linked of course.
And then there is the value that links Lindens to “real” U.S. dollars and the logic and process through which these exchange values generated daily …
Value Riff
0Rad talks about what people value. How they assign value. Interesting question relative to real estate too.
Lot size is important. I sell more 512sqm lots than any other. They are good for new people because there are no land tier usage fees. Of course they come with only 117 prims, too, so putting down complex objects, like houses, can be problematic.
Most of my profit comes from selling to the neighbor of a lot. The occupant decides, apparently, to go ahead and pay some minimum tier fee and buys up the lot next door to expand onto, or sometimes just for the additional prims.
Location is important, too. Sea side seems to be most valued, followed by “flat and green.” Mountain sides are least favored, perhaps because the lots look smaller, or more difficult to build on.
Neighborhood is important. It’s difficult to sell a lot where the “cutters” have chopped up lots in to the 16m squares for rotating ads. It’s difficult to sell lots near casinos and malls. Neighbors who put up big fences or erect the ‘red lines’ can make it challenging to get a good price. And if the surrounding construction is ratty, awkward, or otherwise just ugly, forget it.